Core Native GBA
0.0.7
create your own game-engine with just lua for nitendo game boy advance console.
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Here is a list of all functions with links to the files they belong to:
- d -
draw_color() :
draw.c
,
draw_color.c
draw_queue_push() :
draw.c
,
draw_queue.c
- e -
erase_screen() :
draw.c
,
draw_color.c
- k -
key_update() :
pad.c
- m -
main() :
main.c
- n -
native_draw_clear() :
draw.c
native_draw_color() :
draw.c
native_draw_flush() :
draw.c
native_draw_font() :
draw.c
native_draw_install() :
core_native_gba.h
,
draw.c
native_draw_line() :
draw.c
native_draw_line_flush() :
draw_line.c
,
draw_queue.c
native_draw_line_func() :
draw_line.c
,
draw_text.c
native_draw_rect() :
draw.c
native_draw_rect_flush() :
draw_queue.c
,
draw_rect.c
native_draw_start() :
draw.c
native_draw_text() :
draw.c
native_draw_text_flush() :
draw_queue.c
,
draw_text.c
native_draw_update_flush() :
core_native_gba.h
,
draw_queue.c
native_draw_update_queue() :
core_native_gba.h
,
draw_queue.c
native_loop_update() :
core_native_gba.h
,
loop.c
native_pad_update() :
core_native_gba.h
,
pad.c
- t -
text_font_size() :
draw.c
,
draw_text.c
text_queue_clear() :
draw.c
,
draw_text.c
text_queue_push() :
draw.c
,
draw_text.c
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