Core Native GBA 0.0.17
create your own game-engine with just lua for nitendo game boy advance console.
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#include "zeebo.h"
Go to the source code of this file.
Functions | |
void | draw_cmd_color (uint8_t r, uint8_t g, uint8_t b, uint8_t a) |
void | draw_cmd_mode (uint8_t drawmode, uint8_t flushmode, uint8_t change_mode, uint8_t change_flush) |
Variables | |
static uint8_t | flush_mode |
static color_t | tint = {0xFF00} |
static color_t | clear = {0x0FFF} |
color_t | draw_color = {0x00FF} |
uint8_t | draw_mode |
void draw_cmd_color | ( | uint8_t | r, |
uint8_t | g, | ||
uint8_t | b, | ||
uint8_t | a ) |
Definition at line 10 of file draw_color.c.
void draw_cmd_mode | ( | uint8_t | drawmode, |
uint8_t | flushmode, | ||
uint8_t | change_mode, | ||
uint8_t | change_flush ) |
Definition at line 40 of file draw_color.c.
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static |
Definition at line 5 of file draw_color.c.
color_t draw_color = {0x00FF} |
Definition at line 7 of file draw_color.c.
uint8_t draw_mode |
Definition at line 8 of file draw_color.c.
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static |
Definition at line 3 of file draw_color.c.
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static |
Definition at line 4 of file draw_color.c.