Core Native GBA 0.0.17
create your own game-engine with just lua for nitendo game boy advance console.
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#include "zeebo.h"
Go to the source code of this file.
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static void | draw_cmd_clojure (uint8_t a, uint8_t b, uint8_t c, uint8_t d) |
cmd_t | draw_queue_clojure (uint8_t cmd) |
void | draw_queue_push (uint8_t cmd, uint8_t a, uint8_t b, uint8_t c, uint8_t d) |
void | draw_queue_page (uint8_t page) |
void | draw_queue_burn (uint8_t page) |
Variables | |
static uint16_t | index_cmd = 0 |
static uint16_t | page1_cmd = 0 |
static uint16_t | page2_cmd = 0 |
static uint16_t | index_param = 0 |
static uint16_t | page_current = 0 |
static uint8_t | queue_command [2048] |
static uint8_t | queue_param [8192] |
static uint8_t | clojure_cmd |
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void draw_queue_burn | ( | uint8_t | page | ) |
cmd_t draw_queue_clojure | ( | uint8_t | cmd | ) |
void draw_queue_page | ( | uint8_t | page | ) |
Definition at line 36 of file draw_queue.c.
void draw_queue_push | ( | uint8_t | cmd, |
uint8_t | a, | ||
uint8_t | b, | ||
uint8_t | c, | ||
uint8_t | d ) |
Definition at line 25 of file draw_queue.c.
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Definition at line 6 of file draw_queue.c.
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Definition at line 5 of file draw_queue.c.
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Definition at line 9 of file draw_queue.c.
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Definition at line 10 of file draw_queue.c.