Core Native GBA
0.0.7
create your own game-engine with just lua for nitendo game boy advance console.
Loading...
Searching...
No Matches
Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- c -
color_current :
core_native_gba.h
,
draw.c
COLOR_ERASE :
core_native_gba.h
color_erase :
core_native_gba.h
,
draw.c
COLOR_TINT :
core_native_gba.h
color_tint :
core_native_gba.h
,
draw.c
- d -
draw_color() :
draw.c
,
draw_color.c
draw_index_erase :
core_native_gba.h
,
draw_queue.c
draw_index_push :
core_native_gba.h
,
draw_queue.c
draw_page1_index :
draw_queue.c
draw_page2_index :
draw_queue.c
draw_queue :
core_native_gba.h
,
draw_queue.c
draw_queue_push() :
draw.c
,
draw_queue.c
- e -
erase_screen() :
draw.c
,
draw_color.c
- f -
font_size :
draw_text.c
- g -
GLY_GBA_FPSMODE :
main.c
- k -
key_bindings :
pad.c
key_update() :
pad.c
keys_current :
pad.c
keys_old :
pad.c
- m -
main() :
main.c
- n -
native_draw_clear() :
draw.c
native_draw_color() :
draw.c
native_draw_flush() :
draw.c
native_draw_font() :
draw.c
native_draw_install() :
core_native_gba.h
,
draw.c
native_draw_line() :
draw.c
native_draw_line_flush() :
draw_line.c
,
draw_queue.c
native_draw_line_func() :
draw_line.c
,
draw_text.c
native_draw_rect() :
draw.c
native_draw_rect_flush() :
draw_queue.c
,
draw_rect.c
native_draw_start() :
draw.c
native_draw_text() :
draw.c
native_draw_text_flush() :
draw_queue.c
,
draw_text.c
native_draw_update_flush() :
core_native_gba.h
,
draw_queue.c
native_draw_update_queue() :
core_native_gba.h
,
draw_queue.c
native_loop_update() :
core_native_gba.h
,
loop.c
native_pad_update() :
core_native_gba.h
,
pad.c
- t -
text_font_size() :
draw.c
,
draw_text.c
text_page1_index :
draw_text.c
text_page2_index :
draw_text.c
text_queue_clear() :
draw.c
,
draw_text.c
text_queue_push() :
draw.c
,
draw_text.c
texts_page1 :
draw_text.c
texts_page2 :
draw_text.c
Generated by
1.12.0