14 (*(
volatile uint32_t*)0x4000000) = 0x3 | 0x400;
24 luaL_loadbuffer(L, engine_bytecode_lua, engine_bytecode_lua_len,
"E");
25 lua_pcall(L, 0, 0, 0);
27 lua_getglobal(L,
"native_callback_init");
28 lua_pushnumber(L, 240);
29 lua_pushnumber(L, 160);
31 luaL_loadbuffer(L, game_bytecode_lua, game_bytecode_lua_len,
"G");
32 lua_pcall(L, 0, 1, 0);
33 lua_pcall(L, 3, 0, 0);
void text_library_install(lua_State *L)