Core Native GBA 0.0.7
create your own game-engine with just lua for nitendo game boy advance console.
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#include "core_native_gba.h"
Functions | |
void | native_draw_rect_flush () |
void | native_draw_line_flush () |
void | native_draw_text_flush () |
void | draw_queue_push (lua_State *L, uint8_t func) |
void | native_draw_update_flush (uint8_t flushmode, uint8_t page) |
void | native_draw_update_queue (lua_State *L, uint8_t page) |
Variables | |
uint16_t | draw_index_erase = 0 |
uint16_t | draw_page1_index = 0 |
uint16_t | draw_page2_index = 0 |
uint16_t | draw_index_push = 0 |
uint8_t | draw_queue [8192] |
void draw_queue_push | ( | lua_State * | L, |
uint8_t | func ) |
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extern |
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extern |
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extern |
void native_draw_update_flush | ( | uint8_t | flushmode, |
uint8_t | page ) |
void native_draw_update_queue | ( | lua_State * | L, |
uint8_t | page ) |
uint16_t draw_index_erase = 0 |
uint16_t draw_index_push = 0 |
uint16_t draw_page1_index = 0 |
uint16_t draw_page2_index = 0 |
uint8_t draw_queue[8192] |