Core Native GBA 0.0.7
create your own game-engine with just lua for nitendo game boy advance console.
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main.c File Reference
#include <gba.h>
#include "engine/bytecode.h"
#include "game/bytecode.h"
#include "core_native_gba.h"
Include dependency graph for main.c:

Macros

#define GLY_GBA_FPSMODE   0
 fps configure
 

Functions

int main ()
 

Macro Definition Documentation

◆ GLY_GBA_FPSMODE

#define GLY_GBA_FPSMODE   0

fps configure

lower FPS in heavier games ensures frame stability.

use flag -DFPS_MODE=0 in cmake to configure frameskip.

  • 0 loop 60 fps / draw 60 fps
  • 1 loop 60 fps / draw 30 fps
  • 2 loop 30 fps / draw 30 fps
  • 3 loop 20 fps / draw 20 fps

Function Documentation

◆ main()

int main ( )
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