Core Native GBA 0.0.7
create your own game-engine with just lua for nitendo game boy advance console.
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Functions | |
void | native_draw_line_func (uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) |
void | text_font_size (lua_State *L) |
void | text_queue_push (lua_State *L, uint8_t func) |
void | text_queue_clear () |
void | native_draw_text_flush () |
Variables | |
static uint8_t | font_size = 5 |
static uint8_t | text_page1_index = 0 |
static uint8_t | text_page2_index = 0 |
static const char * | texts_page1 [20] |
static const char * | texts_page2 [20] |
void native_draw_line_func | ( | uint8_t | x1, |
uint8_t | y1, | ||
uint8_t | x2, | ||
uint8_t | y2 ) |
void native_draw_text_flush | ( | ) |
void text_font_size | ( | lua_State * | L | ) |
void text_queue_clear | ( | ) |
void text_queue_push | ( | lua_State * | L, |
uint8_t | func ) |
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