This project is a basic micro-gameengine to run lua in the Nintendo Game Boy Advanced, which can be expanded to a custom engine, such as Gly Engine or Love2d.
- Warning
- there is no sanitization, error handling or observation of resource consumption, all of this takes up precious CPU time, bad code will make the game crash with a black screen.
Developing a multiplatform game with desktop support is recommended, especially for testing Lua code!
Gly Engine
cmake -Bbuild -H. -DGAME=@pong
Love2D
cmake -Bbuild -H. -DGAME=@love:pong -DENGINE=@love
Custom Engine
cmake -Bbuild -H. -DGAME=path/game.lua -DENGINE=path/engine.lua